By Gary Rosenzweig
This is another belated book review. I can’t remember exactly when I bought this but it was quite a while ago.
This is a great book. Well written, clearly explained and full of good tips and advice. It covers a range of different types of games including word games, driving and flying games, platform games and the usual shoot ’em ups.
My only criticism is that in some places the code is rather hacky and looks like it was converted from ActionScript 2.0 procedural code. But then again, once you understand the principles behind developing different types of games, writing them in more dynamic, robust object oriented code shouldn’t be too difficult.